DTS has formally announced DTS:X, a next-generation, object-based sound technology that “replicates a real-world sound environment” both in the cinema and at home. What makes the DTS proposition different from rivals Dolby Atmos and Auro-3D is that there’s no prescribed speaker configuration or even a specific number of audio channels.
“Until recently, sound in movie theaters and in our homes has been dictated by a standardised speaker layout,” says Jon Kirchner, chairman and CEO of DTS. “Through the use of object-based audio, DTS:X is able to scale immersive soundtrack presentations across a wide range of playback systems, from efficient to extravagant, while staying true to the content creator’s vision. This approach delivers the most authentic three-dimensional audio experience ever.”
For installers, this means they have the flexibility to place speakers according to individual space and design requirements. For consumers, DTS:X promises the precision of object-based surround sound, without the complication of retro-fitting additional ceiling or upfiring speakers. Metadata-based spatial mapping renders the ideal 3D sound image to whatever speaker layout exists, including up-firing Dolby enabled Atmos speakers.